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Defeating Spawner Buildings in Tower Rush

Of all the archetypes in the game, none is more universally despised by the casual player base than the ‘Spawner’ or ‘SimCity’ deck.

Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.

Heavy Spell Removal

The Poison spell is uniquely designed to completely ruin a Spawner player’s day because its lingering damage-over-time effect lasts for several seconds.

If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.

  • They do virtually no building damage and are a waste of energy.
  • If you use your Fireball on their tower first, they will immediately drop the hut safely.
  • The massive damage radius will guarantee a hit on both targets.

The Bowler and the Magic Archer

If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.

The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.

Defense Type Execution
Linear AoE Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
The Flying Machine Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Taking the Fight to Them

You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.

Tear down their buildings, and victory is yours.

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